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Gear guideGlobal version · Checked 24 October 2026

Enhancement and Amplify

Gear is safe to +10, and a failed try never lowers it. Only the Clash Rune breaks, and +11 to +15 is where the Kinah goes.

  1. Step 1 of 7

    What you need

    Press N to open the Enhancement window.
    Spend
    Kinah + Enhance Stones
    Safe up to
    +10
    Each + adds
    1 item level

    Each + level costs Kinah and Enhance Stones, and adds item level toward expedition gates.

    Materials
    • Enhance StonesFarm quests and the daily dungeonExpedition cubes add more.
    • KinahSave up before +11A failed try still costs its Kinah.
    • Enhance ScrollsCollect belt and amulet scrollsStrongholds drop belt scrolls. The Monolith gives amulet scrolls.
    • Amplify StonesSave them for Unique gear at +15Morph Amplify Stone Fragments into stones.
    • ExtractionExtract gear you replaceReturns its Enhance Stones, not the Kinah.
      One source
    How far each one goes
    Top stepCan fail from
    Common, Rare+5Never
    Epic+10Never
    Unique+15+11
    Belt, amulets+10 a gradeNever
    Clash Rune+10+2, and it breaks

    Global gear tops out at Unique. There is no Heroic grade to chase yet.

    Watch it once

    AION 2 Gear Enhancement Guide | Everything You Need to Know · MistaWigglez · 9 Oct 2026Chosen by us. Plays on YouTube when you press it.

  2. 1
    Amulet and beltTake each to +10, then morph it up a grade.
  3. 2
    Weapon to +10Damage gains show here first.
  4. 3
    Everything else to +5The first five steps cost about a quarter of the next five.
  5. 4
    Keepers to +10Only pieces you will wear for a while.
  6. 5
    One Unique to +15Your weapon, once it is a long-term piece.
  7. 6
    Amplify itOnly a Unique piece at +15 can.
  8. Step 2 of 7

    Why this order

    Spend on what you keep, not on what you replace.
    First
    Amulet + belt
    Most gear stops at
    +10

    Gear you will replace should stop at +10, because +11 to +15 costs about 15 times as much.

    What to protect
    • Amulet and beltKeep them all gameThey never fail. They only cost Kinah and scrolls.
    • WeaponWeapon before armor+15 adds 61 Attack at item level 36, 174 at 102.
    • Gear you'll replaceStop at +10+11 to +15 costs about 15 times the first ten.
    • Epic gearLeave it at +5Transfer is Unique only, so Epic upgrades stay behind.
    Belt or amulet, +0 to +10 a grade
    GradeItem levelKinahStones, about
    Rare13232,0009,300
    Epic361,579,00063,000
    Unique655,026,000201,000

    Official costs. Add 10 scrolls a grade. Substance Morph turns a +10 piece into the next grade.

  9. Step 3 of 7

    What a failure costs

    Almost nothing, except for one item.
    Gear to +10
    Never fails
    +11 to +15
    Keeps the level
    Clash Rune
    Breaks from +2

    On gear a failed try costs only its Kinah and stones, and pity makes the next one likelier.

    Costly mistakeClash Rune

    A failed try at +2 or higher destroys the rune.

    1. 1Stop at +1
    2. 2Keep a spare rune
    3. 3Don't chase +10

    +1 always works+2 is 80%, +10 only 10%No pity bonus

    A few guides say a failure only drops it a level. NC's own table says destroyed, so plan for that.

    Pity and safety
    • Pity bonusEach fail adds 5% to the next try at that step.
    • Per stepEach new step starts again at its base chance.
    • Gear stays wholeA failed try never lowers or breaks gear.
    • A sure thingThe 17th try at +15 always works.
  10. Step 4 of 7

    Amplify

    Extra stages on Unique gear that is already +15.
    Needs
    Unique at +15
    Stages
    Up to 5
    A fail
    Keeps the stage

    Each stage adds stats, and costs more Kinah and Amplify Stones than the last.

    Before you start
    • GateReach +15 firstAmplify only opens on Unique gear at +15.
    • StagesCheck your piece's stage countBy item level: 54 to 62 gets 1, 70 to 78 gets 3, 86 and up gets 5.
      One source
    • StonesFarm fragments, then morph themSeveral expedition cubes pay Amplify Stone Fragments.
    • FailureDon't fear itYou keep the stage, and pity builds.
    Amplify, stage by stage (official)
    StageChancePity per failCost a try
    166%+5%600,000 · 6
    250%+4%900,000 · 9
    333%+3%1,400,000 · 12
    425%+2%2,000,000 · 15
    520%+1%3,000,000 · 20

    Cost is Kinah · Amplify Stones. All five stages average about 26.2M Kinah and 196 stones.

  11. 7
    Open EnhancementPress N, then the Transfer tab.
  12. 8
    Pick two piecesOld piece as source, new piece as target.
  13. 9
    Read the previewIt shows the stones and what carries.
  14. 10
    ConfirmThe source piece is consumed.
  15. Step 5 of 7

    Transfer

    Move an upgrade onto a better piece, for stones and no Kinah.
    Works on
    Unique gear
    Success
    Always
    Costs
    1 or 2 stones

    Enhancement and soul-bind lines move to the new piece, and the old piece is consumed.

    Rules
    • LevelReach level 45One guide reports the tab is locked until then.
      One source
    • PiecesUnique to Unique, same slotNever down a tier. Epic can't be the source.
    • BindingSoul-bind both pieces to youPieces bound to another character don't work.
    • StoneMorph spare Unique gearEach spare Unique piece makes one Transfer Stone.
    • CostBring Transfer Stones1 stone for gear up to level 86, 2 above. No Kinah.
    What happens
    • PreviewRead it before you confirmThe source is gone for good.
    • Left behindRedo stones on the new pieceManastones, Theostones and Potential don't carry.
    • AmplifyCheck the preview for itReports differ on whether it carries.
      One source
    • Cheaper climbUpgrade a low piece firstA level 36 piece costs about 5.3M to +15, level 102 about 15M.
  16. Step 6 of 7

    Costs and chances

    NC's official odds. The global client lists the same ones.
    +11 to +15
    About 12 tries
    At most
    17 tries at +15
    Unique 102, +0 to +15
    About 15M Kinah

    The first ten steps are cheap, and +11 to +15 is where the Kinah goes.

    Unique +11 to +15 (official odds)
    StepChancePity per failMost tries
    +1165%+5%8
    +1250%+5%11
    +1335%+5%14
    +1425%+5%16
    +1520%+5%17

    Steps +1 to +10 are 100%. Most tries is the try that is certain.

    Average cost, Unique gear
    Item level+0 to +10+11 to +15
    360.33M · 12,9605.0M · 54,368
    700.63M · 25,1809.7M · 105,672
    860.78M · 30,92011.9M · 129,832
    1020.92M · 36,68014.1M · 153,970

    Kinah · Enhance Stones, from the global client. Your piece may differ, so run the calculator.

    Run your own numbers
  17. Step 7 of 7

    Paying for it

    Stones and fragments drop from cubes and quests.
    Stones
    Quests, dungeons, cubes
    Fragments
    Expedition cubes

    Several expedition cubes pay Enhance Stones and Amplify Stone Fragments, so the boss guides double as a shopping list.

    Boss guides
    See what a run really earns
  18. If it goes wrong

    Common mistakes

    • Chasing the Clash RuneA fail at +2 or higher destroys it. Stop at +1.
    • +15 on throwaway gearThe last five steps cost about 15 times the first ten.
    • Epic past +5Transfer is Unique only, so the upgrade stays behind.
    • Dumping spare Unique gearEach one morphs into a Transfer Stone.
    • Transferring blindThe old piece is consumed. Read the preview.
    • Farming Amplify blindLow item levels have no stages. Check first.

Questions

How far can you enhance gear in Aion 2?

On the global servers Common and Rare gear tops out at +5, Epic at +10 and Unique at +15. Belts and amulets stop at +10 in every grade.

Can enhancing break or downgrade gear in Aion 2?

No, apart from the Clash Rune. A failed try on gear costs the Kinah and stones and keeps the level. NC's table says a Clash Rune failure at +2 or higher destroys it.

What are the enhancement success rates in Aion 2?

Steps +1 to +10 always succeed. On Unique gear +11 is 65%, +12 50%, +13 35%, +14 25% and +15 20%, with 5% added after each failure.

What is Amplify in Aion 2?

Amplify is the extra upgrade on Unique gear at +15, paid in Kinah and Amplify Stones. The Korean service calls it Breakthrough.

What should I enhance first in Aion 2?

Take your Revelation Amulet and Noble Belt to +10 and morph them up, then your weapon. Most other gear can stop at +5 or +10.

Does Gear Transfer keep my enhancement?

Yes. Transfer moves the enhancement and soul-bind lines from one Unique piece to a better one for Transfer Stones. Manastones, Theostones and Potential stay behind.

Sources. Written by Kinah Ledger in our own words, checked against NCSOFT: probability disclosure (Korean), Aion 2 Maps: Enhancement, Aion 2 Maps: Amp, Aion 2 Maps: Special slots, Aion 2 Maps: Transfer, Aion 2 Maps: What to do at 45, MetaBot: gear enhancement guide, MetaBot: gear progression guide, TimeSaver: enhancement guide, TimeSaver: gear transfer guide, games.gg: Clash Runes guide, AllThings.how: transferring gear, MistaWigglez (YouTube). Global version, checked 24 October 2026. Report a mistake